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Runic 041

Rob x Sol

Rob's exploration of Sol

Rob explores 3D art with his own approach and some creative programming.

https://v6.robweychert.com/blog/2018/09/revisiting-incomplete-open-cubes/

Rob's exploration of Sol
Rob explores 3D art with his own approach and some creative programming.

One of the most important reasons for creating your own website is to document your thoughts (task: writing). As a designer, another reason is to give yourself a body of work to design around (task: website design). One more is to share the work you’ve done to share your insight (task: portfolio). All worthy tasks for refining your skills.

In Rob’s case, he is quite prolific, and has written an immense amount of words about his life, career, and the web.

Cubic!

But what inspired this Update is how he’s gone a step beyond and spent time exploring a design idea by Sol LeWitt (who I’d never heard of before). Mr. LeWitt calls it an intersection between ‘art and world’. Read Rob’s entry about his efforts here.

“A few days later, I had a script that created basic line drawings of the full set of 4,094 cube variations, and I layered in enhancements from there. “

The cube shapes scratch a major isometric itch in my design brain.

Look through all of the solutions to this, immense. Looks like Runic letters in a cubist world.

Thanks for exploring, sharing your thoughts and code, and writing about it. Fantastic work exploring this, Rob. I’m fascinated by the sheer number of solutions in this project.

Rob Weychert thumbnail
Rob Weychert’s blog art rendered with SVG.
Read more about Rob Weychert and follow along with his public site redesign.
https://cubes-revisited.art/06/

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